Chapter 4: “That”

What is that you ask? It’s from the last Byproduct Skill of The Choice of the True Dead, as well as a certain Byproduct of said Byproduct. I’ll start with the Byproduct directly from The Choice of the True Dead:


R1

The Prerequisites of this Skill, including any of its evolutions and/or byproducts, have been removed.

Apprentice of the True Dead Lv.1⟩

The first step to mastering an art is to become an Apprentice to one who has already mastered it. In the case of The Choice of the True Dead, however, such a thing is impossible. Instead, you, who have been chosen as the sole True Dead, must start your training with this Skill using only the guidance of Death’s cold embrace.

Receives Proficiency From:
Using Death, Necromancy, Illusion, Cursed, and Holy Commands (other than those gained through this Skill and The Choice of the True Dead will grant this Skill Proficiency in accordance to the Rank of the Command used; the Skill will then receive Proficiency based off of the modifier for the Command’s Rank. Commands that grant Proficiency/sec are not included. The list of Proficiency modifiers is listed below.

R0: 2.5%           R1: 5%           R2: 7.5%           R3: 10%           R4: 15%           R5: 25%

The Skill will also receive a certain amount of Proficiency regardless of the Proficiency gained through the above modifiers in accordance to the Rank of the Command used. Commands that grant Proficiency/sec are not included. The list of these amounts is listed below.

R0: 200P           R1: 350P           R2: 500P           R3: 650P           R4: 800P           R5: 1,000P

Proficiency from the Skill: [True Death Count] can be added to this Skill. The Proficiency will be multiplied by the modifiers below, depending on the number of Deaths counted from the Skill: [True Death Count].

≥1Death = 100%           ≥10Deaths = 250%           ≥50Deaths = 500%           ≥100Deaths = 1,000%           ≥250Deaths = 10,000%

Current Death Count in accordance to the Skill: True Death Count: 0Deaths
[True Death]: [r1 : 1-5 : 25% | r2 : 2-5 : 50% | r3 : 3-5 : 75% | r4 : 4-5 : 100% | r5 : 5-5 : 125%]
[Curse of the True Dead]: [r1 : 1-5 : 50% | r2 : 2-5 : 75% | r3 : 3-5 : 100% | r4 : 4-5 : 125% | r5 : 5-5 : 150%]
[The True Dead’s Burial]: [r1 : 1-5 : 20% | r2 : 2-5 : 25% | r3 : 3-5 : 35% | r4 : 4-5 : 55% | r5 : 5-5 : 85%]
[The True Dead’s Chains]: [r1 : 1-5 : 30% | r2 : 2-5 : 60% | r3 : 3-5 : 90% | r4 : 4-5 : 120% | r5 : 5-5 : 150%]
[The True Dead’s Casting]: [r1 : 1-4 : 100% | r2 : 2-4 : 150% | r3 : 3-4 : 200% | r4 : 4-4 : 250% | r5 : 4-5 : 300%]
[Detect Undead]: [r1 : 1-3 : 50% | r2 : 2-3 : 75% | r3 : 3-3 : 100% | r4 : 4-3 : 125% | r5 : 5-3 : 150%]
[Detect Life]: [r1 : 1-2 : 50% | r2 : 2-2 : 75% | r3 : 3-2 : 100% | r4 : 4-2 : 125% | r5 : 5-2 : 150%]

Byproduct Commands:
True Death Count
Detect Undead
     ⟨Undead Sense
⟨Detect Life⟩
     ⟨Life Sense⟩

Effects:
Death, Necromancy, Illusion, Holy, and Cursed Commands will be gained 1% faster
+0.1% damage to Death, Curse, Necromancy, and Holy attributed Commands
+0.05% effects to Death, Curse, Necromancy, and Holy attributed Commands
The User can sacrifice 10 Levels upon Death to revive.
If the User does not have 10 Levels, they will be forced back to Lv.1.

Prerequisites for the use of the Skill:
Have the Skill: The Choice of the True Dead
     This Prerequisite cannot be removed

PS = (750 * S) + (1,000 * s)
Proficiency Progress: 0P / 100P


There’re a lot of things to comment on, but the sheer audacity of this Skill can only be imagined after looking at it in conjunction with one of its Byproducts:


R5

The Prerequisites of this Skill, including any of its evolutions and/or byproducts, have been removed.

True Death Count

The true worth of The True Dead lies not in their ability to survive through the ages, but their ability to perish and be reborn indefinitely, and remain unchanged. True Death Count is a Skill that will record how many times the User has perished, stores that information into Proficiency that can be used for other Commands of The Choice of the True Dead.
While the other Skills can be trained through use, using this Skill will empower the True Dead far more — but beware, Souls that are not strong enough to handle the stress may not be able to handle the stress, turning this Skill’s user into naught more than a husk.

Effects:
When the User Dies, a Death Count will be added.
When the Death Count is < 10, each Death Count is equivalent to 10,000P.
When the Death Count is ≥ 10, each Death Count will become equivalent to 15,000P
     The User will receive the Debuff: ⧼Soul Damage Ⅰ⧽
          All damage towards the User will increase by 50%
          The User’s Soul will gradually grow weaker.
          Users with ≥ 10% Soul Effect resistance will be excluded
When the Death Count is ≥ 50, each Death Count will become equivalent to 25,000P
     The User will receive the Debuff: ⧼Soul Damage Ⅱ⧽
          ⧼Soul Damage Ⅰ⧽ will be dispelled
          All damage towards the User will increase by 75%
          The User’s Soul will gradually grow weaker.
          Users with ≥ 25% Soul Effect resistance will be excluded
When the Death Count is ≥ 100, each Death Count will become equivalent to 50,000P
     The User will receive the Debuff: ⧼Soul Damage Ⅲ⧽
          ⧼Soul Damage Ⅱ⧽ will be dispelled
          All damage towards the User will increase by 100%
          The User’s Soul will slowly disappear.
          Users with ≥ 50% Soul Effect resistance will be excluded
When the Death Count is ≥ 250, each Death Count will become equivalent to 100,000P
     The User will receive the Debuff: ⧼Soul Damage Ⅳ⧽
          ⧼Soul Damage Ⅲ⧽ will be dispelled
          All damage towards the User will increase by 125%
          The User’s Soul will steadily disappear.
          Users with ≥ 75% Soul Effect resistance will be excluded
When the Death Count is = 500, the Buff ⧼The True Meaning of Death⧽ will be applied.
     All Commands stemmed from The Choice of the True Dead will have their damage/effects increased by 500%
     This Skill will stop increasing the Death Count until the Proficiency is distributed.
     Upon distribution, the Buff ⧼The True Meaning of Death⧽ will dispel
          This Skill will begin increasing the Death Count as it normally would.
     The User will receive the Debuff: ⧼Soul Damage Ⅴ⧽
          ⧼Soul Damage Ⅳ⧽ will be dispelled
          All damage towards the User will increase by 150%
          The User’s Soul will rapidly disappear.
          Users with 100% Soul Effect resistance will be excluded

Prerequisites for the use of the Skill:
100% proficiency in the Death attribute
     This Prerequisite cannot be removed
100% resistance to Death attributed damage & effects
     This Prerequisite cannot be removed
Have the Skill: The Choice of the True Dead
     This Prerequisite cannot be removed


Allow me to sum up the important bits from these two Skills:

  1. Using any of the Commands from The Choice of the True Dead will increase the rate of which I will receive Commands whose “attributes” (which I’m assuming to be something like damage-types) I have at 100% Proficiency already. It will also result in more Damage and Effects for said attributes.
  2. I can revive at the cost of Levels, but there doesn’t seem to be any form of drawback to reviving at this point, as my level is already as low as possible (supposedly).
  3. Each Death adds to a “Death Count” which can be used to grant Proficiency to Commands from The Choice of the True Dead
  4. The Death Count’s base Proficiency amount varies depending on how high the Death Count is.
  5. When the Death Count reaches certain points, you get a Debuff which erodes the Soul… If the user isn’t resistant to Soul Effects.

See it yet? — is a thought I might have if anyone was actually listening. I look around from on top of my makeshift Book+Cloak Stool, but the Graveyard is still barren. There isn’t even any wind.

Well, while I understand the gravity of the situation, it couldn’t hurt to elaborate.

I’ll start with Proficiency.
Say, for example, I die 250 times and put all the Proficiency towards
Apprentice of the True Dead. I would receive (250 * 100,000P) in accordance to True Death Count, which would then go through at a 10,000% conversion rate in accordance to Apprentice of the True Dead. Calculating that… leads to a total of 2,500,000,000P.

Yeah. That’s Two Billion, Five Hundred Million Proficiency. And that amount isn’t even the maximum. I can die up to 500 times before the counter stops, so the true limit is 5,000,000,000P.

How much is that to a Command? Well, to be honest, I don’t know. Seeing as ⟨Advanced Reading Mastery Lv.43⟩ has a supposed Proficiency maximum of 350.5P, however… It’s likely quite the amount.

But of course, because I know dying that much can erode my Soul, I won’t abuse it — is only something someone who hadn’t read all the facts would say.

The Choice of the True Dead provides 50% Resistance to Soul Effects — judging from the Description of the Skill, it’s probably a gift from Charon to the “King”, who was supposedly just a regular Soul before his gift.

But I am not a regular Soul.

Strong Soul provides 50% Resistance to Soul Effects. It doesn’t take a genius to figure out what that means.

This Skill is… Broken. Completely broken. Perhaps if I was a regular Soul it’d be alright, but there’s no downside to abusing it at this point. The only thing that could put someone off is that they’d have to “die” to receive the full benefits… But I’ve already died.

I died because Earth gave me, who didn’t do anything, the ability to live freely with little to no effort.

This time I died for this Skill, so I earned it — is not what I’m thinking. I didn’t die for a Skill. I died because I didn’t deserve to live with benefits that I didn’t earn, and I didn’t want to live in a world that wanted me to do so. Because the world I was living in was harsh for those without the gift of “talent”, and I couldn’t bring myself to abuse the fact that I was one of the few who did have “talent”. Therefore, I died in silence.

I don’t know if Ariot treats those with Talent in the same manner as Earth, but because Humans — or rather “Errits” are on this world, I’m under the impression it’ll be a similar experience.

So, for that reason, I have a couple of options:

  1. Rebel against the world and don’t abuse this cheap Skill
  2. Completely abuse this Skill and throw my past feelings of Guilt aside
  3. Ignore the Skill. If it’s used: fine. If not: then that’s also fine.

But, of course, regardless of what I choose… There are still many things I don’t understand about this world. The most important of which relating to「Quantitative Menu」.

Standing up, I move towards a nearby Gravestone… And slam my head against it at full force.

 You have sustained damage from colliding against a 〖Gravestone〗!
 HP - 6

It’s not enough, huh?

Oddly enough, I don’t feel any pain, and so I ram my head against it once again.

 You have sustained damage from colliding against a 〖Gravestone〗!

HP - 6

Your HP has fallen to 0!
 True Death Count’s Death Count has risen to 1Death
 You have been revived at Lv.1!

Feeling over my forehead, I don’t even feel any bumps or dents. It’s smooth, and without a trace of having just been slammed into a slab of stone.

That was the second death I’ve experienced total, and the first death I experienced on Ariot, but it’s not scary at all. Maybe I’m jaded towards Death now that I’ve gone through to a different Realm?

While thinking so, I slam my head into the Gravestone once again.

| Main |

8 thoughts on “Chapter 4: “That””

  1. First thing this guy (girl?) does when he gets to a new world, after acquainting him(her?)self with their body, is bash their head in.
    I can only imagine this going well.

    Like

  2. > Therefor, I died
    Therefore

    You know what I would first check in the MC’s position? Whether resistances are additive or multiplicative. If they are additive, everything is fine, though there are some even more egregious cheats possible if you raise it above 100%. Games which allow for that usually provide regeneration or buffs instead of damage at that point.

    But what if it’s multiplicative? Gaining two 50% resistance buffs would just result in 75%…

    Like

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